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What’s new

Changelog

Every update ever shipped to Elyra Rift — newest first.

v0.5.7 5 Jul 2026
Improved
  • Game Preview skill-order recommendations now load from a cached timeline index instead of re-scanning your entire archive on every open.
  • Overview labels your latest play block “Recent session” when it spans earlier days — only same-calendar-day blocks read “Today’s session”.
  • Lobby scout resolves any linked Riot account on your profile, not just the active one.
  • Match-detail coaching hints still load when rank tier is missing on the scoreboard row (uses a sensible default).
  • First-run checklist marks the overlay step done once League is running or a live game is detected.
  • Player search now opens reliably from a match — tapping a player runs the search and closes the match sheet.
  • Rank mastery, champion damage mix, and friend badges refresh on every launch, even when no new games have synced.
Fixed
  • Fixed nested buttons in Match History rows — champion icons open champion detail without conflicting with the row tap.
  • Sync no longer leaves “Last synced” stale when a pull finds nothing new.
  • Your on-device archive is now preserved across sign-out and account switching — signing back in re-seeds the Mayhem/LTM games and Performance Scores instead of leaving gaps.
  • More accurate skill-order recommendations — the games and win rate shown reflect a real sample of your history.
  • Improved stability against rare crashes while loading champion metrics and damage-mix data.
  • Server: owner re-ingest now promotes crawl-only matches back into your archive; verified-proxy checks apply per participant, not just any verified account on file.
  • Server: scheduled damage-mix rebuilds, rank snapshots, and account polling run on the correct queues and verified accounts only.
Performance
  • Performance-score self baselines now batch-fetch prior games in one query instead of one query per owner row.
Changes
  • Local data store bumps to mirror v13 — one-time wipe and re-sync on upgrade. Back up via Settings → Export if needed.
v0.5.6 19 Jun 2026
Improved
  • Champion cards are now a uniform size — the build area is always reserved, so the grid lines up evenly instead of one card standing taller than the rest.
  • “Your build” now shows your highest win-rate items and runes for each champion (rather than simply your most-built ones), matching what the label promises.
  • Multi-account scoping is now consistent everywhere: Overview, Rank, Champions, Insights and Friends all follow the account you’ve selected, switching accounts resets the page you’re on, and nothing blends two accounts together.
  • Added VoiceOver labels across the champion, match and rank cards for better accessibility.
Fixed
  • The LP chart no longer fills with duplicate points — a new point is recorded only when your rank actually changes.
  • Stats like average damage no longer display “0k” for values under 1,000.
  • Player search no longer races or shows a stale result when you search several times in quick succession.
Performance
  • Cloud stats and syncing are faster and lighter on large archives — server-side results are cached and computed in a streaming fashion instead of loading everything into memory at once.
Changes
  • Hardened account security and privacy: your sign-in token is now stored in the system Keychain in distributed builds, the app only ever talks to the official Elyra Rift server, and deleting your account now removes all of your data from the server.
v0.5.5 3 Jun 2026
New
  • Match History and Champions are now paginated — 20 games and 18 champions per page — with simple page controls, so large archives stay fast to browse.
Improved
  • The in-game skill-order overlay now appears only once you've spawned into the game (never on the loading screen) and refreshes more responsively.
  • The skill-order highlight more reliably lights up the moment you have a point to spend.
Fixed
  • Fixed the menu and dashboard briefly sliding off the left edge of the window when you open the app while a game is running.
  • The scroll bar no longer shifts the dashboard sideways when it appears.
  • The sidebar menu no longer jumps when a game starts — Game Preview now stays in place.
  • The sync icon stops spinning once a sync finishes instead of spinning indefinitely.
  • Champion names and stat pills no longer wrap onto a second line.
  • Server hiccups now show a short, readable message instead of raw technical text.
v0.5.3 3 Jun 2026
Fixed
  • Overview, Match History, Insights, Friends and Rank no longer show empty ("no data yet") when your games are synced — previously only the Champions page was populated. Your local games are repaired automatically on first launch of this version.
  • Stats now load instantly from your on-device games on launch, even before a sync finishes.
v0.5.2 3 Jun 2026
Improved
  • Lighter and snappier across the board — the app keeps one shared cache of your stats instead of each screen re-loading your full match history, so switching tabs uses noticeably less memory and CPU on large archives.
  • Insights now follows your selected account (consistent with the rest of the app) when you have multiple Riot accounts linked.
  • Faster cloud syncing and build aggregation, with less server-side overhead.
v0.5.1 3 Jun 2026
Improved
  • Every stats screen — Overview, History, Rank, Friends, Insights and Game Preview — opens and updates far faster: your per-champion and per-game stats are now computed once and reused instead of re-crunching your entire match history on each screen and every few seconds.
  • Game Preview stays instant during champ select — it no longer rebuilds your whole champion history every few seconds while you pick.
  • Lighter, faster syncing on large match histories, and lower idle CPU and battery use when League isn't running.
Fixed
  • Rank page now scopes to the account you've selected — with more than one Riot account linked, the LP chart, current rank and peak no longer mix your accounts together.
v0.5.0 3 Jun 2026
New
  • Rank page redesign — your rank in its tier's colors, a promotion bar to the next division, and cards for ladder percentile, peak, net LP and best win-streak, plus a per-role win-rate breakdown, your top ranked champions, your champion mastery, and an LP-over-time chart with tier bands.
  • Champions detail popup — click any champion for its splash, your win-rate / KDA / CS / Performance Score / damage / kill-participation / vision, recent form, a per-role split, your build, and the games behind it.
  • Friends — a duo-synergy summary (your win-rate with a duo vs solo), a sortable duos list with your best duo badged, and a feed of your recent games with friends.
Improved
  • Champion, item and splash art now ship inside the app, so the Champions grid and detail popups load instantly and work offline — only champions/items newer than the build fetch once from Riot.
  • Insights' "How you win" is back — win-probability by minute (when ahead vs behind), lead conversion, and throw/comeback rates, computed on your Mac.
  • The Champions tab and detail popup open far faster and smoother (art bundled/cached, per-champion stats computed once).
Fixed
  • The in-game skill overlay no longer appears on the loading screen — it waits until your champion is actually in the game.
  • The Rank LP chart no longer duplicates a tier label or spills its fill outside the card.
v0.4.1 2 Jun 2026
New
  • Game Preview — while you're in champ select or a live game, a new screen shows the champion you're on: your win-rate, KDA, CS, Performance Score, your build and the champion's standard skill order, all at a glance.
  • Live lobby — in a running game, the Game Preview shows all 10 players with their champions and summoner spells, and flags the teammates you've played with before.
Improved
  • The Game Preview opens automatically the moment champ select detects your champion.
  • The standard skill order now covers every champion, so the off-meta and ARAM picks you rarely play get a sensible max order too.
Fixed
  • The in-game overlay no longer appears during the loading screen — it shows only once the match is actually running.
v0.4.0 2 Jun 2026
New
  • Local-first — your match history, champions, builds, friends and Performance Scores now live on your Mac and compute on-device: faster, and your data stays with you. The server reads Riot for you but no longer needs to store your games.
  • One-time setup pulls your full history (including Mayhem/LTM games and your Performance Scores) into a local archive, then the app keeps itself current on its own.
Improved
  • Champion builds, runes and “Push runes to client” are back — built from your own games, on-device.
  • Match timelines load again for your ranked games instead of a false “unavailable” message.
  • The with-friend breakdown now matches your duos list exactly, from your local games.
  • Performance Score is back, computed on your Mac with the full component breakdown.
  • The in-game overlay’s skill order is now champion-aware (it knows champions like Briar max W first).
Fixed
  • Finished games now appear on their own — the app retries while Riot’s match API catches up (it can lag a couple of minutes).
  • Restored your full history, including the Mayhem/LTM games the public Riot API doesn’t expose.
  • Most screens now read straight from the on-device store, so they open instantly.
v0.3.0 2 Jun 2026
New
  • Champion builds — every champion shows the item build and rune page you win the most with, from your own games, plus a one-tap “Push runes to client” that creates the page on your running League client.
  • Champ-select helper — lock in a champion and the app flags it so you can jump straight to that champion’s build.
  • Account menu — switch which linked account you’re viewing, sign out, export all of your data, or delete your account, from the toolbar.
  • Pick your region when linking or looking up an account — no longer EUW-only.
Improved
  • Clearer status: the sidebar surfaces sync errors and your last sync, History separates “no games yet” from “nothing matches this filter”, and Rank shows a proper empty state per queue.
  • The Timeline button explains why it’s unavailable for client-only modes, and the Performance Score now has an in-app explanation.
  • A built-in update check tells you when a newer version is available.
  • Faster friend & duo stats on large histories, plus security and reliability hardening across sign-in, linking and syncing.
Fixed
  • Match-history sync no longer skips games when lots of updates land at once.
  • Friends & duos are matched reliably even when the game client and Riot’s API report different IDs for the same player.
  • Signing out fully clears local data, and an expired session no longer leaves the app half–signed-in.
  • The app recovers gracefully instead of failing to launch if its local cache is ever corrupted.
v0.2.1 2 Jun 2026
New
  • The in-game overlay now keeps a separate calibration per display — your laptop screen and an external monitor each stay aligned, and it switches automatically when you move League between them.
Improved
  • Finished games sync automatically a few seconds after you leave one, so your match history stays current on its own — “Sync now” is now just a small manual backup.
Fixed
  • Fixed match times showing the wrong “x ago” — games are now timed correctly no matter your timezone.
  • The Timeline button no longer appears on modes that don’t have a timeline (Mayhem and other limited-time modes), so it can’t error out.
v0.2.0 2 Jun 2026
New
  • In-game overlay: a glowing marker highlights the exact ability to level next, right on your skill bar — with a one-time calibration (position, spacing, size) that’s saved and follows the window when you move it.
  • The overlay only flags a skill when you have an unspent point, and never points at an ability you can’t level yet (it respects the champion-level rank cap).
Improved
  • The in-game overlay stays enabled across restarts, and its marker matches the shape and size of your real ability icons.
Fixed
  • Fixed the overlay not appearing on some setups (game-window detection was case-sensitive).
v0.1.0 1 Jun 2026
New
  • Sign in with League — log in instantly from your running game client, no password.
  • Insights: when you actually win — win-rate by day, by hour, and by how deep you are into a session.
  • “How you win” — lead-conversion, throw & comeback rates, and a win-probability-by-minute graph, from your own match timelines.
  • Per-game Timeline with a gold-difference graph and a feed of kills, objectives and towers.
  • The 10-player scoreboard now shows every player’s full item build.
Improved
  • Universal app — native on Apple Silicon & Intel (macOS 14 Sonoma+).
  • Notarized direct download — opens without Gatekeeper warnings.

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