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Changelogs

Every update across every Elyrion tool — newest first.

v0.5.5
v0.5.5 3 Jun 2026
New
  • Match History and Champions are now paginated — 20 games and 18 champions per page — with simple page controls, so large archives stay fast to browse.
Improved
  • The in-game skill-order overlay now appears only once you've spawned into the game (never on the loading screen) and refreshes more responsively.
  • The skill-order highlight more reliably lights up the moment you have a point to spend.
Fixed
  • Fixed the menu and dashboard briefly sliding off the left edge of the window when you open the app while a game is running.
  • The scroll bar no longer shifts the dashboard sideways when it appears.
  • The sidebar menu no longer jumps when a game starts — Game Preview now stays in place.
  • The sync icon stops spinning once a sync finishes instead of spinning indefinitely.
  • Champion names and stat pills no longer wrap onto a second line.
  • Server hiccups now show a short, readable message instead of raw technical text.
v0.5.3 3 Jun 2026
Fixed
  • Overview, Match History, Insights, Friends and Rank no longer show empty ("no data yet") when your games are synced — previously only the Champions page was populated. Your local games are repaired automatically on first launch of this version.
  • Stats now load instantly from your on-device games on launch, even before a sync finishes.
v0.5.2 3 Jun 2026
Improved
  • Lighter and snappier across the board — the app keeps one shared cache of your stats instead of each screen re-loading your full match history, so switching tabs uses noticeably less memory and CPU on large archives.
  • Insights now follows your selected account (consistent with the rest of the app) when you have multiple Riot accounts linked.
  • Faster cloud syncing and build aggregation, with less server-side overhead.
v0.5.1 3 Jun 2026
Improved
  • Every stats screen — Overview, History, Rank, Friends, Insights and Game Preview — opens and updates far faster: your per-champion and per-game stats are now computed once and reused instead of re-crunching your entire match history on each screen and every few seconds.
  • Game Preview stays instant during champ select — it no longer rebuilds your whole champion history every few seconds while you pick.
  • Lighter, faster syncing on large match histories, and lower idle CPU and battery use when League isn't running.
Fixed
  • Rank page now scopes to the account you've selected — with more than one Riot account linked, the LP chart, current rank and peak no longer mix your accounts together.
v0.5.0 3 Jun 2026
New
  • Rank page redesign — your rank in its tier's colors, a promotion bar to the next division, and cards for ladder percentile, peak, net LP and best win-streak, plus a per-role win-rate breakdown, your top ranked champions, your champion mastery, and an LP-over-time chart with tier bands.
  • Champions detail popup — click any champion for its splash, your win-rate / KDA / CS / Performance Score / damage / kill-participation / vision, recent form, a per-role split, your build, and the games behind it.
  • Friends — a duo-synergy summary (your win-rate with a duo vs solo), a sortable duos list with your best duo badged, and a feed of your recent games with friends.
Improved
  • Champion, item and splash art now ship inside the app, so the Champions grid and detail popups load instantly and work offline — only champions/items newer than the build fetch once from Riot.
  • Insights' "How you win" is back — win-probability by minute (when ahead vs behind), lead conversion, and throw/comeback rates, computed on your Mac.
  • The Champions tab and detail popup open far faster and smoother (art bundled/cached, per-champion stats computed once).
Fixed
  • The in-game skill overlay no longer appears on the loading screen — it waits until your champion is actually in the game.
  • The Rank LP chart no longer duplicates a tier label or spills its fill outside the card.
v0.4.1 2 Jun 2026
New
  • Game Preview — while you're in champ select or a live game, a new screen shows the champion you're on: your win-rate, KDA, CS, Performance Score, your build and the champion's standard skill order, all at a glance.
  • Live lobby — in a running game, the Game Preview shows all 10 players with their champions and summoner spells, and flags the teammates you've played with before.
Improved
  • The Game Preview opens automatically the moment champ select detects your champion.
  • The standard skill order now covers every champion, so the off-meta and ARAM picks you rarely play get a sensible max order too.
Fixed
  • The in-game overlay no longer appears during the loading screen — it shows only once the match is actually running.
v0.4.0 2 Jun 2026
New
  • Local-first — your match history, champions, builds, friends and Performance Scores now live on your Mac and compute on-device: faster, and your data stays with you. The server reads Riot for you but no longer needs to store your games.
  • One-time setup pulls your full history (including Mayhem/LTM games and your Performance Scores) into a local archive, then the app keeps itself current on its own.
Improved
  • Champion builds, runes and “Push runes to client” are back — built from your own games, on-device.
  • Match timelines load again for your ranked games instead of a false “unavailable” message.
  • The with-friend breakdown now matches your duos list exactly, from your local games.
  • Performance Score is back, computed on your Mac with the full component breakdown.
  • The in-game overlay’s skill order is now champion-aware (it knows champions like Briar max W first).
Fixed
  • Finished games now appear on their own — the app retries while Riot’s match API catches up (it can lag a couple of minutes).
  • Restored your full history, including the Mayhem/LTM games the public Riot API doesn’t expose.
  • Most screens now read straight from the on-device store, so they open instantly.
v0.3.0 2 Jun 2026
New
  • Champion builds — every champion shows the item build and rune page you win the most with, from your own games, plus a one-tap “Push runes to client” that creates the page on your running League client.
  • Champ-select helper — lock in a champion and the app flags it so you can jump straight to that champion’s build.
  • Account menu — switch which linked account you’re viewing, sign out, export all of your data, or delete your account, from the toolbar.
  • Pick your region when linking or looking up an account — no longer EUW-only.
Improved
  • Clearer status: the sidebar surfaces sync errors and your last sync, History separates “no games yet” from “nothing matches this filter”, and Rank shows a proper empty state per queue.
  • The Timeline button explains why it’s unavailable for client-only modes, and the Performance Score now has an in-app explanation.
  • A built-in update check tells you when a newer version is available.
  • Faster friend & duo stats on large histories, plus security and reliability hardening across sign-in, linking and syncing.
Fixed
  • Match-history sync no longer skips games when lots of updates land at once.
  • Friends & duos are matched reliably even when the game client and Riot’s API report different IDs for the same player.
  • Signing out fully clears local data, and an expired session no longer leaves the app half–signed-in.
  • The app recovers gracefully instead of failing to launch if its local cache is ever corrupted.
v0.2.1 2 Jun 2026
New
  • The in-game overlay now keeps a separate calibration per display — your laptop screen and an external monitor each stay aligned, and it switches automatically when you move League between them.
Improved
  • Finished games sync automatically a few seconds after you leave one, so your match history stays current on its own — “Sync now” is now just a small manual backup.
Fixed
  • Fixed match times showing the wrong “x ago” — games are now timed correctly no matter your timezone.
  • The Timeline button no longer appears on modes that don’t have a timeline (Mayhem and other limited-time modes), so it can’t error out.
v0.2.0 2 Jun 2026
New
  • In-game overlay: a glowing marker highlights the exact ability to level next, right on your skill bar — with a one-time calibration (position, spacing, size) that’s saved and follows the window when you move it.
  • The overlay only flags a skill when you have an unspent point, and never points at an ability you can’t level yet (it respects the champion-level rank cap).
Improved
  • The in-game overlay stays enabled across restarts, and its marker matches the shape and size of your real ability icons.
Fixed
  • Fixed the overlay not appearing on some setups (game-window detection was case-sensitive).
v0.1.0 1 Jun 2026
New
  • Sign in with League — log in instantly from your running game client, no password.
  • Insights: when you actually win — win-rate by day, by hour, and by how deep you are into a session.
  • “How you win” — lead-conversion, throw & comeback rates, and a win-probability-by-minute graph, from your own match timelines.
  • Per-game Timeline with a gold-difference graph and a feed of kills, objectives and towers.
  • The 10-player scoreboard now shows every player’s full item build.
Improved
  • Universal app — native on Apple Silicon & Intel (macOS 14 Sonoma+).
  • Notarized direct download — opens without Gatekeeper warnings.

CursorConfine

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v1.0.2
v1.0.2 2 Jun 2026
Improved
  • The app is now signed with an Apple Developer ID and notarized by Apple, so it opens with a normal double-click — no Gatekeeper warning and no trip through System Settings → Privacy & Security to click “Open Anyway”.
v1.0.1 2 Jun 2026
Fixed
  • Windowed games now get an outside-click shield so accidental second-monitor clicks do not defocus the game.
  • Cmd-Tab and Alt-Tab are treated as intentional app switches, releasing the shield until the game is frontmost again.
  • Returning to League after an app switch now restores the click shield reliably, even when macOS reports a new window ID.
Improved
  • Mouse down/up handling now blocks full outside-click sequences instead of only clamping pointer movement.
  • The event tap now runs at the HID boundary for earlier click interception.
v1.0.0 24 May 2026
Added
  • First public release — confine the cursor to a specific window, the active window, a custom region, or a whole display.
  • Auto-release on focus loss, and auto-re-engage the moment the game is frontmost again.
  • Discord-style window picker with live thumbnails.
  • Customisable global hotkeys (toggle / pick / panic) and a hold-to-release modifier.
  • Per-app profiles that auto-engage on app focus.
  • Dim + border overlays, sounds, notifications, launch-at-login, and an adaptive light/dark Dock icon.