# Vorkath — consistency notes

## The five things that end trips

1. Continuing an attack when a movement mechanic needs full attention.
2. Walking into a blocked tile instead of identifying a clear lane.
3. Letting the camera hide the destination tile.
4. Resuming damage before the mechanic is actually over.
5. Extending a trip after concentration or supplies are already low.

## Before you enter

- Check that your chosen weapon and protection setup match your strategy.
- Keep movement tiles visible and avoid unnecessary camera changes.
- Decide in advance when the trip should end.
- Review the bundled acid-lane lesson as a concept drill.

Gear tiers, exact timings, and inventory quantities remain unverified and are
not presented as wiki facts.
